stats

Fluids

Fluids are configured at Species level as default values for newly created characters of that species and manageable by Species Owners; if no Species defaults exist, researched values are provided. Every fluid is as unique as the defining properties and forever linked with the individual it was sourced from. Fluids that are procured for containment will always retain their original properties and still reference the source character even if the character modifies their fluid properties at a later time.

Stats

Stats add the element of role-playing into fertility and general character development; all stats are based off the species then plus or minus your individual character adjustments. Stats play a key role in how your character will be affected; an example, if your defense drops below 25% you may be unable to resist having intercourse…

If you were not given a copy of the Stats HUD or lost your copy; you can acquire a copy by clicking on the AnE HUD and clicking through the dialogs buttons:
Options > Extras > AnE Stats HUD

Stats are represented with percentages but their implementation is more involved than simply increasing or decreasing by a percentage. All stats correlate with points, the default being 1000 for each stat for every species as a baseline value (these will be defined by species owners and moderated by admins to ensure appropriate values are maintained); and are adjusted per profile/character by a ratio and then added or subtracted from. Some examples are given in the following table:

Stat NameSpecies BasedProfile RatioProfile TicksTotal Points
Vitality10001.1-251075
Defense10000.9+10910
Essence15001.0+51505
8001.20960

After a total point value has been calculated, your stat percentage determines your character overall stat value; example for any particular stat, if the total point value is 1200 and that stat percentage is at 50%, then the final calculated stat value is 600. It is important to know what each of your stat point values are when making use of stat modifiers such as potions for example; if the potion will only increase a stat by 500 points, then that would not be enough to return the above stat example to the full 1200 (100%).

Be sure to add the HUD to your outfit (or ensure it attaches to the same attach point as the AnE HUD)

GREEN: Fertile
RED: Health
TEAL: Defense
YELLOW: Consciousness
BLACK: Strength
PINK: Arousal
WHITE: Essence

With the Stats HUD you now have indicators of your characters stats:

  • The green bar will show up if you are in a fertile state.
  • The red bar shows your current health; this stat defines your character life, if it should drop too low your character may actually pass away and no longer be useable.
  • The teal bar shows your current defense; this stat gives you the option to respond in certain situations, if it drops too low you will not have an option to attempt resisting.
  • The black bar shows your current strength; this stat determines the successfulness of an action you may take, it lowers based on how much effort was required to take that action regardless if it was successful or not.
  • The pink bar will show your current arousal; this stat determines when you may climax or climax involuntarily, the higher the value the more essence that is transferred and higher probability of conception.
  • The white bar will show your current essence; this stat is the amount seed available, having maximum arousal ensure the most amount of essence transferred on climaxing.

Having maximum arousal ensures you are giving the maximum amount of your seed to your partner per climax; which ensures a better probability of conception.

  • stats.txt
  • Last modified: 2021/12/29 22:27
  • by nuefox